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While this game isn’t rocket science, it isn’t elementary math either. Many people can be deterred from playing them for fear of being thrashed online if they aren’t the quickest learners on the sticks. Learning curves are a big deal with combat sports games. If all of the animations were as flawless as the graphics themselves, this would be a perfect 10. You can use modifiers to throw bigger strikes, but the more regular attacks should probably look a little rougher.Įven with those minor issues, this game features the type of jaw-dropping visuals that will cause anyone-even non-gamers-to stop and stare.
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On the ground, the collision detection is almost perfect, but ground strikes should potentially have a little more visual impact. The game does a good job in recognizing simultaneous strikes between the two combatants, but there are times where a leg will appear to be misplaced when an attack is finishing or when the reaction from a strike doesn’t quite match up with what you saw on the screen. This is easily the best anatomical damage system ever created in a video game. To be honest, there’s almost no fault to point out when it comes to stationary visuals.įor the most part, animations are sharp as well, but there are some instances that you want to forget you saw.
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Even shots to the midsection and leg kicks show noticeable effects on the recipient's body. In EA Sports UFC, you really don’t know the type, size or location the cut will appear, but it always seems to fit the action in the Octagon. The cuts and their locations were very predictable in other video game re-creations of combat sports.